Astro’s Playroom Review: More Than Nostalgia? [Test Article #3]

Japanese, Platformer, PlayStation 5, Reviews, Strongly Recommend, Video Games

Astro’s Playroom is a game celebrating the world and heritage of PlayStation by giving you the opportunity to explore a literal “world” inside the futuristic looking PlayStation 5 (PS5). Being a showpiece of both past and future, it is currently a free tie-in pre-installed every new PS5. But, um… I only really know one PlayStation related franchise: the racing series Gran Turismo. Is this celebration fun or worthwhile to someone with little or no nostalgia or attachment to its legacy? Is this game a competent 3D platform without preaching to the choir? Yes, because it familiarizes you with the new controller and still has an interesting world to explore, albeit sometimes wishing that the game volunteered just a little more context. 

NameAstro’s Playroom
GenreAction, Platformer
PlatformPlayStation 5 (Exclusive)
ESRBEveryone 10+
Release Year2020
DeveloperTeam Asobi
PublisherSony Interactive Entertainment
CountryJapan
WebsiteOfficial Site
Game Information

First and foremost, and the game makes it very clear itself, Astro’s Playroom is designed to weave players into the DualSense controller, and familiarizing players with all its features in a coherent package. In that sense, this game is really helpful for people whom have never played non-mobile video games or have not done so in the last twenty years. People familiar with Team Asobi1, might recognize them as the developers of Astro Bot: Rescue Mission, a showpiece for PlayStation VR. Their main value appears to be demonstrating why PlayStation is innovative, rather than iterative.

The game is comprised of four worlds (with four tightly integrated levels) that can be played in any order to unlock a final stage, for a total of seventeen courses. Each level is themed around a piece of hardware inside a PS5 and one of the four prior iterations, with the end goal being to collect all five first model PlayStations. 

The courses themselves are not too long nor difficult if one simply wants to beat them expediently, as the main challenge and side goal is to try to explore your surroundings, take more challenging side-paths, or generally go off the the beaten path to discover puzzle pieces and additional “artifacts” (i.e. console variations, accessories, etc.). There is no penalty or lives lost if you make a mistake, probably as it would feel demotivating making mistakes while trying to learn the basics of utilizing the controller’s features. The motivation to keep playing and challenging yourself stems from the artifacts and collecting enough coins to outright buy the remaining collectables at Labo.

Labo is the gallery where you see the mural being built and can interact with the artifacts you collected or bought. You buy access to additional puzzle pieces, artifacts, or new residents that interact in Labo (making it feel more alive as you progress through the game. Although you have to spend your coins on a gacha machine, there are not many useless duds that make you feel that the game is unfairly rigged against you. The gacha machine at worst seems to only remove the player’s ability to choose the order in that they earn prizes, logical since it would keep the surprise of what are the items.

What is strange is the fact that you can still collect coins, even after the gacha machine is no longer-usable. You end up collecting coins for no reason, besides habit. It feels like wasted space that could have added something small, fun to play around with, or easier. Possible examples could be temporarily change the color of Astro, briefly make him faster or jump higher, or maybe a homing device (using the rumble) that makes it easier to find the pieces/artifacts that might be somewhat difficult to find for people who never play platformers. 

As you beat levels, you unlock challenges where the objective is to reach the goal as fast as possible. After you beat the challenge once, you can keep repeating it to improve your time. And the game quickly restarts the course if you make a mistake. A leaderboard is available for more competitive players. I like how the levels are easy enough to be accessible, yet challenging enough to keep the more experienced engaged. Courses are short enough to retry areas where people might struggle, and it lacks collectables, making perfection only something for the enthused.

My own other frustration with this game is that I wish that some of the artifacts where better contextualized within the game. For example, it would have been interesting to learn more about famous, worthwhile games that used certain accessories. Otherwise, some of the artifacts feel either too specific to know what kind of game it was used in2 or too mundane3 to find games that where actually worth seeking out today.

Nevertheless, this game is worth one’s time, especially if one enjoys platformer or has not played video games in a significant amount of time. The levels are dense, the computerized world is both interesting and endearing, and the mechanics effectively use the features of the DualSense. Also, this game is currently free or built-in to new PlayStation 5s, and is short enough to try and know whether or nor you find this genre of game enjoyable. You might dislike this game if you like difficult games, dislike “gimmicky” controls, or never liked platformers of any type. Regardless, this game is likely worth trying out if you just want to quickly test the features of the DualSense controller.   

Score8/10
Score Relative to Metacritic85/100
Difficulty/Approachability2/10
Astro’s Playroom

Footnotes

  1. According to Google Translate, “Asobi” seems to be a transliteration of “遊び,” itself translating to Play. Team Play is clear, feels neat, and welcoming!
  2. Examples of accessories are niche enough to justify additional context are the Buzz Controller and PocketStation.
  3. Examples of accessories that are too mundane to understand why they were interesting in the past are the microphone and camera accessories.  

LaFayette’s Towering Dilemma [Test Article #2]

Inquiries

I was exploring Lafayette, a suburban community with a population of 25,391 (2020 Census). It is anchored by a small town with many creature comforts like restaurants, a Whole Foods, and the like. It’s quite comfortable and well-situated between Oakland and Walnut Creek.

Lafayette

 

More interestingly, there’s a local park surrounding a 1.4 billion gallon reservoir located within and sharing its name with the town. The 928 acre Lafayette Reservoir Recreation Area¹ has the amenities you would expect from picnicking, fishing, various trails, and even a visitor center (that was unfortunately closed). The most notable, the paved 2.7 mile Lakeside Nature Trail can take an entire afternoon depending on your walking speed (“Brochure Map”). Seeing the different angles of the reservoir was enjoyable, though probably mundane to people who find all suburban parks indistinguishable.

Flowers

 

 

 

 

 

Actually, something is weird about this place. There’s this random tall cement tower in the middle of the water. First I thought it might be some observation post to get a panoramic view from the water… But from where would you even enter? Why does this high tower even exist?

Apparently the 170 feet tall tower was built in 1927 as a spillway (“Retrofit Project”). A spillway is the mechanism for water to passthrough a dam, avoiding potential damages from overfilling capacity (Britannica). Honestly, the answer somewhat confuses me because I associate spillways with a more clearly defined path, such as the large hole in Lake Berryessa being a spillway for the Monticello Dam. Therefore, I am either missing information or cannot see it directly.

 

Monticello Dam Spillway

Location: Napa County, California, United States of America

This tower is still abnormally forty feet taller than it should as the dam had to be built thirty-three feet lower than originally planned. Furthermore, the tower itself is at risk of collapsing to an earthquake. The owners and operators of the reservoir, the East Bay Municipal Utility District (EBMUD) aims to retrofit the tower to fulfill contemporary safety standards, while remaining an effective spillway, and to possibly “match [the] aesthetic of other District towers” (“Retrofit Project”). What’s the proposed new, innovative, and modern solution? Behold! The retrofit’s artistic render for the future!

Artistic render of the proposed “Lafayette Reservoir and Outlet Tower Seismic Retrofit Project” presented to the Lafayette city council by EBMUD engineers on January 9, 2023. Source: “Retrofit Project”

What? Did you expect more? Honestly, it’s pretty amusing to me that EBMUD had to hire someone to photoshop a render of block of cement onto the reservoir, and then explain in lay-terms why this utterly pedestrian design is objectively better for the community. 

But this solution creates a new problem for Lafayette. When Lafayette was trying to distinguish itself from other similar suburban towns, they sought a distinct, marketable icon that locals in the San Fransisco Bay Area can uniquely attribute to their town: the tower that now EBMUD is adamant about demolishing.

This means one of many possibilities: 

        1. Accede to the EBMUD’s plan and dismantle the tower.
          1. Find a new icon or produce a new marketable symbol for the town.
          2. Pressuring EBMUD to design a more “marketable” tower design than simply a block of cement.
          3. Move the tower somewhere else on land.
          4. Either of these options will require expending financial resources to find this new symbol, and then to market this symbol (i.e. changing the website).
        2. Try to preserve the tower.
          1. Do nothing, risk the safety of others. 
          2. Do an alternative retrofitting project that preserves the tower (and the abnormal height).
          3. Both of these method could cost millions of dollars in damages and construction costs (that do not guarantee safety from earthquakes) (“Retrofit Project”). 

The proposed solutions. EBMUD’s preferred solution “tower shortening” costs $3.5 million. The others “post tensioned anchors” and “base isolators” cost at least $7 million and $4 million respectively (“Retrofit Project”; Cuff).

 

I think this situation is interesting because it forces a community to grapple with their identity. And having an outsider explain to residents that their marketable and distinguishable stylized hunk of concrete is a threat to the area is something that could be difficult to process. It certainly has brought debate to the city council. On one side, Councilman Mike Anderson “would love to see the landmark maintained” because “[w]e have adopted it as an iconic part of the city” (Cuff). On the other, Councilman Wei-Tai Kwok noted that while “we might have to search for a different icon for out city… it’s a design opportunity to create something new and iconic that’s beautiful and different” (Fancher).

Something to ponder, is that this admittedly somewhat goofy debate raises the question of what defines a communities identity? Is it the people? Is it the natural environment? Is it heritage they built?

Also, what would you do if you were in the position of Lafayette? Would you dismiss the tower as an artistically over stylized block of concrete or try to protect this symbol because of it being the community’s heritage? Personally, I would at least try to create new, contemporaneous symbols like a municipal flag, while deciding the merits of either side. But, what do you think? 

If you want to see my pictures of the area, click the picture below:

Footnotes

  1. Brochure available in English, Español, and 漢字 (Traditional Chinese Characters). 

Works Cited

“Lafayette Reservoir Recreation Area Brochure Map.” East Bay Municipal Utility District, https://web.archive.org/web/20230203004309/https://www.ebmud.com/download_file/force/16676/558?Lafayette_Reservoir_Brochure__Map.pdf. 

“Lafayette Reservoir and Outlet Tower Seismic Retrofit Project.” East Bay Municipal Utility District, 9 Jan. 2023. https://web.archive.org/web/20230319023318/https://www.ebmud.com/application/files/6516/7588/6630/Lafayette_City_Council_EBMUD_1-9-23_Lafayette_Tower_Final_Presentation_006.pdf. 

“Spillway.” Britannica School, Encyclopædia Britannica, 18 Aug. 2021. school-eb-com.ccclez.idm.oclc.org/levels/high/article/spillway/69131. Accessed 19 Mar. 2023.  

LaFayette 2020 Census Data, United States Census, https://web.archive.org/web/20230805214031/https://data.census.gov/table?q=Lafayette+city,+California&tid=DECENNIALPL2020.P1. 

Fancher, Lou. “Lafayette Reservoir Tower Seismic Retrofit Project Could Change Look of Iconic Structure.” Lamorinda Weekly, 18 Jan. 2023, https://web.archive.org/web/20230118062508/http://www.lamorindaweekly.com/archive/issue1624/pdf/Lafayette-Reservoir-Tower-Seismic-Retrofit-Project-could-change-look-of-iconic-structure.pdf. 

Cuff, Denis. “Lafayette’s Iconic Water Tower: Save it, or Save the Public Millions?” The East Bay Times, 24 Jan. 2018, https://web.archive.org/web/20210916040401/https://www.eastbaytimes.com/2018/01/24/lafayettes-iconic-water-tower-save-it-or-save-the-public-millions/.